When the player loses a life, his weapon reverts to the basic service revolver.Įnemies always wear sunglasses, ski masks or gas masks, while fellow police officers and innocent bystanders are always barefaced. Initially armed with a standard-issue service revolver, the player can acquire upgraded weapons during the course of play: a Magnum Gun, a Semi-automatic pistol, a shotgun, or an assault rifle. He has been assigned and agrees to help stop a growing crime wave that puts the city's security in serious jeopardy, along with a helper (a second player can join in). From that point on, he is going to experience the toughest job that he would have during his years in the police force. Once the call ended, he decided to check out the bank. The rest have ended up in the hospital or killed. He is one of the two survivors of the elite group of officers. They said that a major crime organisation has invaded town, and they need his help. While sipping the last drop of coffee, he gets a call from the police department. Set in Chicago, Illinois, United States, the player takes control of a police officer named Don Marshall, who has one day decided to go to the donut shop for a break. This was also followed by the arcade game Seigi No Hero, which localized and renamed as Lethal Enforcers 3 for Western audiences. Years later, Konami released the Police 911 series as a Japan-themed sequel to the original plot. Lethal Enforcers was followed by Lethal Enforcers II: Gun Fighters. Home versions were released for the Super Famicom/Super NES, Sega Mega Drive/Genesis and Mega-CD/Sega CD during the following year and include a revolver-shaped light gun known as the Konami Justifier. The in-game graphics consist entirely of digitized photographs. Blah, all I'm saying is that it is doable.Lethal Enforcers (リーサルエンフォーサーズ Rīsaru Enfōsāzu) is a 1992 shooting game released for the arcades by Konami. However, since now the overscan for computer monitors varies per mode, there would actually have to be an option in the emulator's menu to bring up a multi-target that had you shoot near the four corners of the screen as well as the center, not unlike how a touch-screen is calibrated on a handheld PC. Your timing could always be a reasonable constant offset off and the game still would work as good as the original. Every game has you shoot at the center of the target to determine where dead-center is. Basically you know the end result, which is to latch the horizontal and vertical coordinates for where the light detector in the gun turns on after being pre-triggered by the gun's trigger.Īs long as you know where the H/V values are latched, it's a simple matter of directly plugging in the value regardless of where the emulation's dot beam actually is.īecause on the PC you know when V-sync occurs for the video card, and hopefully you can read the refresh rate setting or else guess it from the time interval between two adjacent V-syncs, it's a matter of timing from the V-sync.īut there's one more thing that luckily the game itself already kind of takes care of- calibration. (please correct me if I'm wrong).Īlso, this is the (probably only good) case where an emulation hack would make things a ton easier. If the Lethal Enforcer gun worked, it was for the DOS version.
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